AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in UAE for Q2 2024
Explore the performance of the top 5 hypercasual games on Android in the UAE during Q2 2024, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 hypercasual game applications on the Android platform in the United Arab Emirates demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
Kick Giant: Giant Hunter from Pixeland OU saw its weekly revenue peak at around $377 in the week of May 6th, then fluctuated, ending the quarter with approximately $255. Weekly downloads experienced a notable decline, starting at 480 in early April and dropping to 98 by the end of June. Active users also saw a downward trend, beginning at 1692 and settling at 1331.
Squishy Slime Pet for Kids 2-4 by Vexuse had a more stable performance in terms of active users, maintaining around 1000 users weekly. Revenue peaked at $280 in the first week of April and gradually decreased to $159 by the end of June. Downloads were inconsistent, peaking at 176 in late April but dropping to zero in the final weeks of June.
Wood Screw Puzzle from Zego Studio experienced significant growth. Weekly downloads reached a high of 15.3K in late April before stabilizing around 10.9K by the end of June. Revenue showed an upward trend, culminating at $324 in the final week of June. Active users displayed a consistent increase, starting at 18.2K and reaching 49.9K by quarter-end.
Addons for Melon by Phuket INC had moderate performance. Weekly revenue peaked at $157 in early May and hovered around $81 towards the end of June. Downloads were highest at 603 in early May but dropped to 90 by the end of the quarter. Active users peaked at 823 in early May and then declined to 446.
Bus Simulator : Ultimate from Zuuks Games maintained relatively stable weekly downloads, averaging around 900. Revenue saw minor fluctuations, peaking at $95 in mid-May and ending at $42 in late June. Active users remained steady, starting at 4402 and slightly decreasing to 4104 by the end of the quarter.
For more detailed insights and additional data, visit Sensor Tower.